Klangkugel
By using the device’s accelerometer and gyrosensors the users can use their spatial movements in order to express themselves through interactive music pieces. I designed an intuitive interface that serves as a reference for future AR and VR solutions.
Get the app on the App Store or Google Play. Game Engine/ Platform: Unity3D / iOS & Android My tasks: Motion Control UI Design Interface Design UX Design Branding |
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Mancala 3D
Nagual Dance
Since Nagual Sounds is a small company I am involved in various fields of Game Design and hold the entire responsibility for the project's Art.
We're creating a Kinect based synaesthetic music & dance experience, which heavily requires converting movement data into music as well as graphics. Game Engine/ Platform: Unity3D/ Xbox One Kinect My tasks: Interaction Design for motion control Interface Design UX Design Creating shaders that are highly-responsive to movement data Developing a visual identity |
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Hyperion - Discover New WorldsHyperion is an innovative Rail-Shooter that combines cooperative Gameplay with the unique feature set of the Wii U.
It features asymmetric coop-gameplay: The 'Pilot' is navigating the spaceship through extraterrestrial planetary surfaces while the 'Gunner' has to eliminate enemies in order to succeed. This game was made as a semester student project at Games Academy. Game Engine/ Platform: Unity/ Wii U My tasks: Boss modelling Boss rigging Boss animation VFX Interface Design |
Gaia: GenesisModelling, rigging, skinning and animating the arm for the main character of Gaia: Genesis, a 3D roleplaying game in first person, designed to be played with an Oculus Rift also featuring Leap Motion.
This game was made as a 3rd-semester student project at Games Academy. Game Engine / Platform: UDK/ PC My tasks: Character modelling, texturing rigging skinning character animation VFX |
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Three Monkeys
Three Monkeys is a 2D Jump & Run sidescroller for PC with riddle elements where you can switch between two worlds (audio and visual world). You play as Mona who needs to catch the monkey who stole her ability to speak by locking her mouth with a key.
This game was made as a first-semester student project at Games Academy Game Engine: Unity / PC My tasks: Animation sound design vision keeping art lead |
Allleigf
"Allleigf" is a side project i am working on in my free-time.
My focus was a fully rigged and animated female character. Her dancelike movement should resemble the flow using a long staff. The art style is meant to look like a mixture of the paintings of Dennis Konstantin and the aesthetics of UV black light colors. Engine: UDK |